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Amusnet - Dice of Magic

Amusnet - Dice of Magic

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Dice of Magic is a dice slot from Amusnet that carries the classic reel slot into the world of dice: five reels, up to 25 lines, a wizard as the joker and a crystal ball that opens the free spins. What sets it apart fits in one word, cascade: every winning combination vanishes to make way for new symbols, so a single round can pay out more than once.

At Crazy Dice, the Dice of Magic slot launches straight from this page, either as a demo or with real euros, alongside the other Amusnet titles in the catalogue. Its theoretical RTP stands at 96.1% with low to medium volatility, and on top of the base game come the Jackpot Cards, a four-pot feature that can trigger after any round, with no combination required.

Lines and credits: setting up a round of Dice of Magic

Before each round, you choose the number of active lines from five options: 1, 10, 15, 20 and 25. You then set the credit value, and the two together decide what a round costs. Wins read from left to right, as soon as three matching symbols occupy an active line.

Playing fewer lines lowers your stake, but also the number of paths that pay: a combination that lands on an inactive line returns nothing, even during a cascade. It is the game's main setting, and it is better fixed before the session than changed along the way.

Dice that vanish and fall again

Dice of Magic is a cascading game. When a line pays, its symbols disappear and new ones drop into their place. If the refreshed grid forms another combination, that one pays too, and the process carries on until no active line wins any more.

Wins from the same sequence add up. That is what gives the game its rhythm: a round that starts with a small line can string together two or three more, with no new stake. The amounts stay modest for the most part, but they come back often.

A stacked joker and a scatter on three reels

The wizard is the wild symbol. It appears stacked, on reels 2 to 5 only, and stands in for every symbol except the scatter. Because it never lands on the first reel, it cannot open a line: it extends or completes one.

The crystal ball plays the scatter. It only shows up on the first three reels, and you need three of them, anywhere on those reels, to start the free spins. They do not have to sit on an active line, which is the defining trait of a slot machine scatter symbol.

The 7 free spins of Dice of Magic

Three crystal balls award 7 free spins. The game can also hand them out without warning, through a mystery trigger, on a round that did not land the three scatters. During the run, a different set of reels comes into play, and each spin keeps the stake and number of lines of the round that started it.

Three new scatters add 7 spins to the counter. Only the crystal balls extend the run: the mystery trigger works outside the free spins alone. Once started, the run plays out to the end with no way to stop it, and its total win can then go into Gamble mode if it stays below the cap shown in the game info.

Jackpot Cards: four pots alongside the game

Dice of Magic is one of the Amusnet games fitted with Jackpot Cards, as is 100 Super Dice. The feature has four levels, each shown by its own card suit, from clubs to spades. Every pot grows from a percentage of the stakes, with nothing taken from yours, and when the feature triggers it always awards one of the four levels.

Twelve face-down cards then appear: you turn them over one by one until three match, and their suit names the pot you win. A minimum qualifying stake applies, with the amount given in the game info. At Crazy Dice the title also counts among the jackpot games, since the site's Platform Jackpots cover every game.

The base game carries on in the meantime. You can shrink the Jackpot Cards window to keep playing, and autoplay pauses for as long as the feature lasts before picking up again by itself.

Gamble mode: red or black

After a win, the Gamble button lets you stake it again on the colour of a face-down card. A correct guess doubles the amount, a wrong one loses it and ends the round. As long as you guess right, a new card appears and you can keep going, within the number of attempts and the cap shown on screen. The last five cards drawn sit in a strip above, a record of past colours that has no bearing on the next one.

Each card is drawn at random: the colours already dealt, visible in the history of the last five cards, say nothing about the next one. The option is entirely up to you, and whatever you bank can no longer be lost. Jackpot Cards amounts can never be played in this mode.

96.1% RTP and low to medium volatility

Dice of Magic has a theoretical RTP of 96.1%, meaning €96.10 paid back on average for every €100 staked calculated over millions of spins. Within a single session, the gap can be wide in either direction.

Volatility is low to medium, rated 2 on a scale of 5 by Amusnet: small wins come back often, helped along by the cascades, while big amounts stay rare. The total stake for a round runs from €0.01 to €10, depending on the active lines and the credit value.

Three points often misread

Put Amusnet's official game sheet next to the descriptions published by several casinos and comparison sites, and three points stand out as often misreported:

  • The lines. Some descriptions mention 25 fixed lines, whereas the game offers five settings, from 1 to 25.
  • The maximum win. It is sometimes given as 1,000 times the total stake. Amusnet actually sets it at 1,000 times the stake per line: with €0.40 on each of the 25 lines, so €10 a round, the base game cap comes to €400, Jackpot Cards excluded.
  • The free spins. Several sheets mention only the three crystal balls and leave out the mystery trigger, which can award the 7 free spins without a scatter.

These gaps matter: they change how you set up a round and what you can expect from it. When in doubt, the game info remains the reference, since it shows the rules of the version you are playing.

Dice of Magic: from demo to real stakes

The "Play demo" button opens the full version of the game, with play-money credits. It is the right way to see what the number of lines changes to the cost of a session, and to watch the cascades at work before you stake. You open the game straight in your browser, whether at a desk or on your phone.

Staking real euros requires an account with a checked identity, open from age 21. You can set up your account with itsme in a few moments, without scanning your identity card.

Dice of Magic is waiting for you at Crazy Dice, the online casino based in Belgium holding a Belgian Gaming Commission licence, where dice take the lead role.

Frequently asked questions

Do the crystal balls have to line up?


No. Three crystal balls anywhere on reels 1, 2 and 3 are enough to start the 7 free spins, even outside the active lines.

Can the free spins arrive without a scatter?


Yes. A mystery trigger can award 7 free spins on a round without the three crystal balls. It does not work during a run already under way: there, only the scatters add spins.

Can a Jackpot Cards win go into Gamble mode?


No. The amount of a pot you win goes straight to your balance and cannot be staked again. Gamble mode only applies to wins from the base game and the free spins.

What happens if the connection drops during Jackpot Cards?


The feature is built to resume where it left off after a lost connection. A slow connection can, however, delay the display and show pot amounts that are no longer up to date.